ReSharper 5.0 can Visual Studio 2010 Metadata View

One major drawback of ReSharper 4.5 was the fact if one navigates back to a compiled class, ReSharper always opened the Visual Studio Object Bowser. However, personally I prefer the Metadata View of Visual Studio:
Visual Studio Metadata ViewWith version 5.0, ReSharper (currently available as EAP) comes a major improvement: The first time you navigate to a pre-compiled class, ReSharper offers you to choose your favorite view: Object Browser, Metadata View or directly the .NET framework sources.

JetBrains ReSharper 5.0

In case your change your mind (or the selected sources are not available) you might define the order for the code navigation within Visual Studio at the ReSharper options from ReSharper / Options… / Tools / External sources:

ReSharper Options: External sources

Clean Code: o = 0

I do necessarily  agree with all statements in Clean Code by Robert C. Martin. One of the sections I though is completely obsolete was a statement about disinformative names:

“A truly awful example of disinformative names would be the use of lower-case L or uppercase O as variable names, especially in combination. The problem, of course, is that they look almost entirely like the constants one and zero, respectively.”

The corresponding example he gives is the following:

int a = 1;
if (O == 1)
  a = 01;
else
  l = O1;

So far I though it is obvious not to write such code, however, I came across similar code these days.

for (int o = 0; o < args.NewItems.Count; o++)
{
 string s = args.NewItems[o].ToString();
 ...
}

What’s the problem here? The variable name o is used for a counter and initialized with 0. While this is already hard to read, o might indicate that we deal with an object here. So when having just a brief look over this code you might get the impression it iterates through a set of objects. This is further supported by the usage of the NewItems property here, as in .NET object references is quite commonly used to resolve e.g. a key/value pair within collections.

When using a counter variable without meaning one should use common names such as i or j that a commonly recognized as counter variables.

for (int i = 0; i < args.NewItems.Count; i++)
{
 string s = args.NewItems[i].ToString();
 ...
}

This is only a slight modification but already improves the readability of the code.

<pre>

int a = 1;
if (O == 1)
a = 01;
else
l = 01,

</pre>

Fixing Wrong USB Devices in Windows 7

If you experience issues with a USB device not being recognized under Windows 7, there might be a simple solution to solve this. For example the MSI USB 2.0 All IN 1 Card Reader aka MSI StarReader is recognized as eHome Infrared Receiver (USBCIR) using Windows 7. The device works great using Windows Vista or even the Windows 7 pre-release versions. Unfortunately, with the final Windows 7 the device just won’t work.

MSI USB 2.0 All IN 1 Card Reader A quick look into the Device Manager will show that the device is recognized as eHome Infrared Receiver (USBCIR). When connecting the first time Windows 7 won’t give any notice that the installation of the driver failed or that the device is not ready to use. It will simply not work.

Device Manager

This seems to be known problem, however, there is no need to wait for a Software Update from Microsoft. The solution is to manually choose the device.

  1. Start Device Manager
  2. Right-click the eHome Infrared Receiver (USBCIR) entry
  3. Select Update Driver Software
  4. Choose Browse my computer for driver software
  5. Choose Let me pick from a list of device drivers on my computer
  6. Make sure the Show compatible hardware box is checked
  7. Select the USB Composite Device and you are done

Show compatible hardware

After a few seconds the driver should be installed and the device should be ready.

Driver Software Installation

A Simple Vedea Example

VedeaMy colleague at Microsoft Research in Cambridge, Martin Calsyn recently unveiled the second project we are working on at the Computational Science Laboratory at Microsoft Research in Cambridge, UK. The Microsoft Visualization Language codenamed Vedea is an experimental language for creating interactive infographics and data visualizations. The language initially targets non-programmers, however, Vedea also provides sophisticated features such as LINQ for experienced developers as Martin demonstrates in his post.

Vedea was demoed the first time at PDC09 to the public. The demo shown there visualizes global IP traffic monitored during a 24h time span. The data is organized in a standard CSV file and contains source, destination, geographical coordinates, IP numbers and the time and some more statistical information.

Example Source Data

The data itself is rather unspectacular and the most useful for some statistical analysis. However, with Vedea is is relatively easy to visualize the data in a handsome manner. Before you go on, please be aware that the language is still under development and the given example just represents the state of development at the time of PDC09.

img = LoadImage("world.png");
Scene.Add(new Vedea.Image(img, 0, 0));

for (i=0; i<len; i=i+1) {
  b = Noise(i*255);
  Stroke(20, 0, 0, b);

  x1 = csv.SourceLon[i];
  y1 = cvs.SourceLat[i];
  x2 = cvs.DestLon[i];
  y2 = csv.DestLat[i];
  c = new Vedea.Curve(x1-10, y1-b, x1, y1, x2, y2, x2, y2-b);
  Scene.Add(c);
}

The fist two lines of code are used to load background image. after loading, the image is added to the current scene. The Scene object describes the standard canvas, the programmer draws on. This demonstrates the object oriented capabilities of Vedea. As Vedea is a dynamic language which is based on the DLR, there is no need to declare the type of the image object.

At the next lines we find a simple for-loop that iterates through all lines of the source data. The data file has been loaded similar to the image beforehand into an data file called csv and len is a value of roughly 100.000. So yes, we draw an manage about 100.000 primitives here. Most of the language features in Vedea can be used in a imperative or declarative way. Noise for example is a built-in language features that returns a random number (between 0.0 an 1.0) based on a one-dimensional Perlin noise function. This function is used to create a smooth color gradient with a alpha channel of 20 for our visualization.

Vedea Curve Stroke is used in a declarative way to set the stroke color for all primitives drawn afterwards. The next four lines simply read the x- and y-coordinates Finally, a curve is drawn and added to the current scene. The fist and the last point specified are control points that determine the curve’s flexure while the second and third point describe the actual start and endpoint of the curve. Of course the Curve primitive can be used in an imperative or declarative style (or both) as well:

Stroke(255, 0, 0);
Scene.Add(new Vedea.Curve(5, 26, 5, 26, 73, 24, 73, 61));
Stroke(0, 0, 0);
Curve(5, 26, 73, 24, 73, 61, 15, 65);
Stroke(255, 0, 0);
Curve(73, 24, 73, 61, 15, 65, 15, 65);

In the original example we use the previously generated random value b also to vary the curves control points corresponding with the color. Once we run (remember, we are based on the DLR and thus we don’t compile) the example, we finally get our visualization.

Vedea Vizualization

In his post Nick Eaton stated that

Users of Vedea obviously need to have some background in coding.

This is not necessarily true as the example above should show. Using the declarative style of the language it is relatively easy to create appealing visualizations with only little knowledge about programming structures and technologies such as DirectX, GDI+ or WPF. As seen in the example above its within the nature of Vedea to forgive various mistakes which makes it easy to use from the very beginning.

Vedea is a research project of the Computational Science Laboratory of Microsoft Research in Cambridge, UK. The project and still under development. The example shown here represents the state of the project at the time of PDC09 as it was presented to the public. As this is an ongoing project the language might evolve, new features will be developed and others might become obsolete.